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Timberborn: Patch Corrects Water Sources and Storage Statistics

The October 6 patch has reached the main branch. It also adjusts the map editor and several platform issues.

Official gallery image from Timberborn

Mechanistry moved the recently tested experimental changes into Timberborn’s main branch. For water engineering, a correction to strong Water and Badwater sources is particularly relevant: their strength scales correctly again before the next drought.

The change concerns a source’s state at the transition into the dry season. It is not a general bonus for every reservoir. For an existing facility, compare the affected source state and observed water quantity rather than deriving a universally safe new dam height.

Distinguish Stock From Capacity

District Center and Builders’ Hub inventories no longer count towards the capacity displayed by the top bar and Resource Counter. Physically present goods and displayed storage space are different quantities. Keeping them separate helps when investigating shortages.

In the map editor, a Gatherable slider replaces Random Maturity. It determines how many plants placed with the brush are immediately mature and gatherable. Restored dead plants also retain growth and yield correctly. Custom maps are adjusted for Succulents’ increased water storage.

Other fixes address a macOS Alt-Tab issue, non-Latin fonts in the mod manager and a Unity version update. Timberborn displays an additional notice about known stability issues affecting certain Intel processors. A BIOS update is therefore not a universal solution to every game crash.

Mechanistry also opens a Community Recognition category for the Timberborn Awards. The studio seeks nominations of active, helpful community members; map, mod and content creator categories are maintained separately.

Sources

    Cover Image Source: store.steampowered.com

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